How to Integrate Video and Audio Calling Features into iOS Apps?
This comprehensive guide covers the step-by-step process, from setting up the development environment to implementing core functionalities, empowering you to build scalable, feature-rich communication solutions.
Do you want to make your iOS app more engaging for your users so that they can talk in real time within the applications without directing users outside? That means you have to integrate audio and video calling features that are scalable reliable, and secure at the same time. To solve this problem you need a good infrastructure like VideoSDK that matches all the requirements you need. VideoSDK allows you to add video and audio calling to web, Android, and iOS applications. It offers a customizable SDK and REST API for creating expandable video conferencing apps.
In this quickstart guide, we'll take you step-by-step through the process of integrating video and audio calling capabilities into your iOS app, empowering you to create innovative, engaging, and truly connected experiences for your users.
Join Screen : This screen allows the user to either create a meeting or join a predefined meeting.
Meeting Screen : This screen basically contains local and remote participant views and some meeting controls such as Enable / Disable Mic & Camera and Leave the meeting.
To install VideoSDK, you must initialize the pod on the project by running the following command.
pod init
It will create the Podfile in your project folder, open that file, and add the dependency for the VideoSDK like below:
pod 'VideoSDKRTC',:git => 'https://github.com/videosdk-live/videosdk-rtc-ios-sdk.git'
then run the below code to install the pod:
pod install
then declare the permissions in Info.plist :
<key>NSCameraUsageDescription</key><string>Allow camera access to start video.</string><key>NSMicrophoneUsageDescription</key><string>Allow microphone access to start audio.</string>
Before jumping to anything else, we have to write API to generate a unique meetingId. You will require an Auth token, you can generate it using either videosdk-server-api-example or generate it from the Video SDK Dashboard for developers.
Using the provided token and meetingId, we will configure and initialize the meeting in viewDidLoad().
Then, we'll add @IBOutlet for localParticipantVideoView and remoteParticipantVideoView, which can render local and remote participant media respectively.
After initializing the meeting in the previous step. We will now add @IBOutlet for btnLeave, btnToggleVideo and btnToggleMic which can control the media in meetings.
In this step, we'll create an extension for the MeetingViewController that implements the MeetingEventListener, which implements the onMeetingJoined, onMeetingLeft, onParticipantJoined, onParticipantLeft, onParticipantChanged, onSpeakerChanged, etc. methods.
In this stage, we'll add an extension for the MeetingViewController that implements the ParticipantEventListener, which implements the onStreamEnabled and onStreamDisabled methods for the audio and video of MediaStreams enabled or disabled.
The function updateUI is frequently used to control or modify the user interface (enable/disable camera & mic) by the MediaStream state.
Please add the following line to the MeetingViewController.swift file's viewDidLoad method If you get your video out of the container view like the below image.
The VideoSDK iOS SDK provides a powerful and flexible platform for integrating high-quality video and audio calling capabilities into iOS applications. By leveraging the VideoSDK platform, developers can focus on building the unique features and user experience of their application, rather than having to tackle the complex technical challenges of building a robust video conferencing system from scratch. The comprehensive set of APIs and tools provided by VideoSDK make it easy to add advanced features like screen sharing, recording, and breakout rooms, allowing developers to create truly compelling video-enabled experiences for their users.