What is WebRTC?
Web Real-Time Communication (
WebRTC
) is revolutionizing how we engage in real-time communication over the internet. It enables audio, video, and data sharing directly between browsers and devices, without the need for plugins or external software. This technology forms the backbone of applications like video conferencing, online gaming, and peer-to-peer file sharing.What is Janus WebRTC?
Janus WebRTC stands out as a powerful, open-source WebRTC server that supports a wide range of real-time communication scenarios. Developed by Meetecho, Janus acts as a general-purpose server, enabling developers to implement WebRTC solutions with robust features and high flexibility. Its architecture is designed around plugins, which provide specific functionalities such as video conferencing, streaming, and recording. This modular design allows developers to extend Janus's capabilities easily and tailor it to their specific needs.
At its core, Janus serves as both a Selective Forwarding Unit (
SFU
) and aSIP
Gateway. As an SFU, Janus efficiently manages multiple media streams, forwarding only the necessary data to each participant, thereby optimizing bandwidth usage and enhancing scalability. Its role as a SIP Gateway allows for seamless integration with traditional telephony systems, bridging the gap between old and new communication technologies.In the following sections, we will delve into the practical aspects of setting up and using Janus WebRTC. We will cover everything from installation to implementing key features, providing a step-by-step guide to building your own WebRTC application with Janus. Whether you are a seasoned developer or new to WebRTC, this guide will equip you with the knowledge and tools to leverage Janus for your real-time communication needs.
Let`s Build Real-Time Chat Application Using Janus WebRTC Media Server
Getting Started with the Code
In this section, we will guide you through the initial steps of setting up your Janus WebRTC application. From cloning the repository to understanding the project structure, we'll cover everything you need to get started.
Create a New Janus WebRTC App
To begin, you need to clone the Janus WebRTC repository from GitHub. Open your terminal and execute the following command:
bash
1git clone https://github.com/meetecho/janus-gateway.git
This command will download the latest Janus source code to your local machine.
Install Janus Dependencies
Before you can build Janus, you need to install its dependencies. Janus relies on several libraries, including
libnice
, libsrtp
, and libssl
. Install these dependencies using the package manager of your operating system. For instance, on Ubuntu, you can use:bash
1sudo apt-get install libmicrohttpd-dev libjansson-dev libssl-dev libsofia-sip-ua-dev libglib2.0-dev libopus-dev libogg-dev libcurl4-openssl-dev liblua5.3-dev
Once the dependencies are installed, navigate to the Janus directory and build the project:
bash
1cd janus-gateway
2sh autogen.sh
3./configure
4make
5sudo make install
Structure of the Project
After installation, it’s essential to understand the project structure. The main directories include:
cfg
: Contains configuration files for Janus and its plugins.html
: Holds the sample web applications.plugins
: Directory for Janus plugins that extend its functionality.src
: Source code for the Janus core server.
App Architecture
Janus's architecture is modular and plugin-based. Each plugin serves a specific purpose, such as handling video rooms, streaming, or SIP communication. This architecture allows you to enable only the functionalities you need and extend Janus with custom plugins as required.
Now that you have a basic understanding of the project setup and architecture, we can move on to configuring Janus and creating your first WebRTC application. In the next sections, we'll guide you through setting up your environment and writing the necessary code to get your application up and running.
Step 1: Get Started with Configuration
Configuring Janus for the first time involves setting up its core settings and enabling the necessary plugins for your application. Follow these steps to ensure a smooth setup process.
Configuring Janus for First Use
Begin by navigating to the
cfg
directory within the Janus installation folder. Here, you will find several configuration files, including janus.cfg
, which is the main configuration file for Janus. Open janus.cfg
in your preferred text editor:bash
1cd /usr/local/etc/janus
2sudo nano janus.cfg
[a] Core Configuration
In
janus.cfg
, you’ll configure the core settings of Janus. Key settings include:[b] General settings
Enable or disable debug logging and set the log level.
ini
1 [general]
2 debug_level = 4
[c] Network settings
Configure the IP addresses and ports for Janus to listen on.
ini
1 [nat]
2 stun_server = stun.l.google.com:19302
[d] WebSocket settings
Enable WebSocket support for signaling between the client and server.
ini
1 [websockets]
2 ws = yes
3 ws_port = 8188
Plugin Configuration
Next, you need to configure the plugins that Janus will use. For example, to enable the video room plugin, open the
janus.plugin.videoroom.cfg
file:bash
1sudo nano janus.plugin.videoroom.cfg
Ensure the plugin is enabled and configure any specific settings required:
ini
1[general]
2enabled = yes
Setting Up WebSockets and HTTP Endpoints
WebSockets are crucial for real-time communication in WebRTC. In
janus.cfg
, ensure WebSocket support is enabled:ini
1[websockets]
2ws = yes
3ws_port = 8188
Similarly, configure the HTTP endpoints for REST API calls:
ini
1[http]
2http = yes
3http_port = 8088
Core and Plugin-Specific Configurations
Make sure to review and adjust any other core and plugin-specific settings as needed. Save and close the configuration files once you've made the necessary changes.
Starting Janus Media Server
After configuring Janus, start the server to apply your changes:
bash
1sudo janus
Janus should now be running with your specified configurations. In the next section, we will set up the environment and create a basic HTML/JavaScript front end to interact with Janus, initializing a WebRTC connection and handling signaling.
This step completes the initial setup and configuration, preparing Janus to handle WebRTC sessions effectively.
Step 2: Wireframe All the Components
Now that you have configured Janus, it's time to set up the environment and create the front end for your WebRTC application. This involves creating a basic HTML/JavaScript interface to interact with Janus, initializing WebRTC connections, and handling the signaling process.
Setting Up the Environment
To start, create a new directory for your web application and navigate into it:
bash
1mkdir janus-webrtc-app
2cd janus-webrtc-app
Inside this directory, create an
index.html
file for your application's front end:HTML
1<!DOCTYPE html>
2<html>
3<head>
4 <title>Janus WebRTC Demo</title>
5</head>
6<body>
7 <h1>Janus WebRTC Demo</h1>
8 <div>
9 <video id="localVideo" autoplay muted></video>
10 <video id="remoteVideo" autoplay></video>
11 </div>
12 <button id="startButton">Start</button>
13 <button id="callButton">Call</button>
14 <button id="hangupButton">Hang Up</button>
15 <script src="app.js"></script>
16</body>
17</html>
Initializing a WebRTC Connection
Next, create an
app.js
file to handle the WebRTC connection logic:JavaScript
1let localStream;
2let remoteStream;
3let janusConnection;
4let janusPlugin;
5
6document.getElementById('startButton').addEventListener('click', start);
7document.getElementById('callButton').addEventListener('click', call);
8document.getElementById('hangupButton').addEventListener('click', hangUp);
9
10async function start() {
11 localStream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
12 document.getElementById('localVideo').srcObject = localStream;
13 initializeJanus();
14}
15
16function initializeJanus() {
17 Janus.init({
18 debug: "all",
19 callback: function() {
20 janusConnection = new Janus({
21 server: 'ws://localhost:8188/',
22 success: function() {
23 janusConnection.attach({
24 plugin: "janus.plugin.videoroom",
25 success: function(pluginHandle) {
26 janusPlugin = pluginHandle;
27 // Additional plugin initialization can be done here
28 },
29 error: function(error) {
30 console.error("Error attaching plugin", error);
31 }
32 });
33 },
34 error: function(error) {
35 console.error("Error connecting to Janus", error);
36 }
37 });
38 }
39 });
40}
41
42function call() {
43 // Logic to start a WebRTC call using Janus
44}
45
46function hangUp() {
47 // Logic to hang up a WebRTC call
48}
Explanation of the Signaling Process and Handling ICE Candidates
In the
initializeJanus
function, we initialize the Janus library and establish a connection to the Janus server via WebSocket. Once connected, we attach to the janus.plugin.videoroom
plugin, which will handle our video call functionality. The signaling process involves exchanging SDP (Session Description Protocol) messages and ICE (Interactive Connectivity Establishment) candidates between the client and the Janus server to establish a peer-to-peer connection.In the
start
function, we capture the local media stream using getUserMedia
, which prompts the user to grant access to their camera and microphone. The captured stream is then displayed in the localVideo
element.The
call
and hangUp
functions will contain the logic to initiate and terminate WebRTC calls, which we will implement in the following steps.By setting up this basic structure, you have laid the groundwork for your WebRTC application. In the next sections, we will build on this foundation to implement a join screen, user controls, and participant views.
Step 3: Implement Join Screen
With the basic environment and initial setup complete, the next step is to create a user-friendly join screen that allows participants to enter and join a WebRTC session. This involves designing the user interface and implementing the necessary JavaScript code to handle user input and session management.
Building the Join Screen UI
First, update your
index.html
file to include a join screen where users can enter their names and join a session:HTML
1<!DOCTYPE html>
2<html>
3<head>
4 <title>Janus WebRTC Demo</title>
5</head>
6<body>
7 <h1>Janus WebRTC Demo</h1>
8 <div id="joinScreen">
9 <input type="text" id="username" placeholder="Enter your name">
10 <button id="joinButton">Join</button>
11 </div>
12 <div id="videoScreen" style="display:none;">
13 <video id="localVideo" autoplay muted></video>
14 <video id="remoteVideo" autoplay></video>
15 <button id="startButton">Start</button>
16 <button id="callButton">Call</button>
17 <button id="hangupButton">Hang Up</button>
18 </div>
19 <script src="https://cdn.jsdelivr.net/npm/janus-gateway@0.11.5/janus.js"></script>
20 <script src="app.js"></script>
21</body>
22</html>
Next, update
app.js
to handle the join screen logic:JavaScript
1let localStream;
2let remoteStream;
3let janusConnection;
4let janusPlugin;
5let myUsername;
6let myRoom = 1234; // Example room ID
7
8document.getElementById('joinButton').addEventListener('click', joinRoom);
9document.getElementById('startButton').addEventListener('click', start);
10document.getElementById('callButton').addEventListener('click', call);
11document.getElementById('hangupButton').addEventListener('click', hangUp);
12
13function joinRoom() {
14 myUsername = document.getElementById('username').value;
15 if (myUsername === "") {
16 alert("Please enter a username");
17 return;
18 }
19 document.getElementById('joinScreen').style.display = 'none';
20 document.getElementById('videoScreen').style.display = 'block';
21 initializeJanus();
22}
23
24async function start() {
25 localStream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
26 document.getElementById('localVideo').srcObject = localStream;
27 janusPlugin.createOffer({
28 media: { data: true },
29 success: function(jsep) {
30 const body = { request: "join", room: myRoom, ptype: "publisher", display: myUsername };
31 janusPlugin.send({ message: body, jsep: jsep });
32 },
33 error: function(error) {
34 console.error("WebRTC error:", error);
35 }
36 });
37}
38
39function initializeJanus() {
40 Janus.init({
41 debug: "all",
42 callback: function() {
43 janusConnection = new Janus({
44 server: 'ws://localhost:8188/',
45 success: function() {
46 janusConnection.attach({
47 plugin: "janus.plugin.videoroom",
48 success: function(pluginHandle) {
49 janusPlugin = pluginHandle;
50 janusPlugin.send({
51 message: { request: "create", room: myRoom }
52 });
53 },
54 error: function(error) {
55 console.error("Error attaching plugin", error);
56 }
57 });
58 },
59 error: function(error) {
60 console.error("Error connecting to Janus", error);
61 }
62 });
63 }
64 });
65}
66
67function call() {
68 // Logic to start a WebRTC call using Janus
69}
70
71function hangUp() {
72 // Logic to hang up a WebRTC call
73}
Managing User States and Sessions on the Server-Side
The
joinRoom
function captures the username input and toggles the display between the join screen and the video screen. It then calls initializeJanus
to set up the connection with the Janus server.In the
initializeJanus
function, after successfully attaching to the janus.plugin.videoroom
plugin, we send a request to create or join a room. The start
function captures the local media stream and creates an offer to join the specified room.By implementing these changes, you create a join screen that allows users to enter a session and sets up the WebRTC connection. In the next steps, we'll add more functionality to handle calls and manage user interactions within the session.
Step 4: Implement Controls
Having set up the join screen and initialized the WebRTC connection, the next step is to implement user controls. These controls will enable users to manage their audio and video streams, such as muting/unmuting their microphone and turning their camera on/off. Additionally, we'll handle sending commands to Janus to manage these states.
Adding User Controls
First, update your
index.html
file to include buttons for muting and toggling the video:HTML
1<!DOCTYPE html>
2<html>
3<head>
4 <title>Janus WebRTC Demo</title>
5</head>
6<body>
7 <h1>Janus WebRTC Demo</h1>
8 <div id="joinScreen">
9 <input type="text" id="username" placeholder="Enter your name">
10 <button id="joinButton">Join</button>
11 </div>
12 <div id="videoScreen" style="display:none;">
13 <video id="localVideo" autoplay muted></video>
14 <video id="remoteVideo" autoplay></video>
15 <button id="startButton">Start</button>
16 <button id="callButton">Call</button>
17 <button id="hangupButton">Hang Up</button>
18 <button id="muteButton">Mute</button>
19 <button id="videoButton">Video Off</button>
20 </div>
21 <script src="https://cdn.jsdelivr.net/npm/janus-gateway@0.11.5/janus.js"></script>
22 <script src="app.js"></script>
23</body>
24</html>
Next, update
app.js
to handle the new controls:JavaScript
1let localStream;
2let remoteStream;
3let janusConnection;
4let janusPlugin;
5let myUsername;
6let myRoom = 1234; // Example room ID
7
8document.getElementById('joinButton').addEventListener('click', joinRoom);
9document.getElementById('startButton').addEventListener('click', start);
10document.getElementById('callButton').addEventListener('click', call);
11document.getElementById('hangupButton').addEventListener('click', hangUp);
12document.getElementById('muteButton').addEventListener('click', toggleMute);
13document.getElementById('videoButton').addEventListener('click', toggleVideo);
14
15function joinRoom() {
16 myUsername = document.getElementById('username').value;
17 if (myUsername === "") {
18 alert("Please enter a username");
19 return;
20 }
21 document.getElementById('joinScreen').style.display = 'none';
22 document.getElementById('videoScreen').style.display = 'block';
23 initializeJanus();
24}
25
26async function start() {
27 localStream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
28 document.getElementById('localVideo').srcObject = localStream;
29 janusPlugin.createOffer({
30 media: { data: true },
31 success: function(jsep) {
32 const body = { request: "join", room: myRoom, ptype: "publisher", display: myUsername };
33 janusPlugin.send({ message: body, jsep: jsep });
34 },
35 error: function(error) {
36 console.error("WebRTC error:", error);
37 }
38 });
39}
40
41function initializeJanus() {
42 Janus.init({
43 debug: "all",
44 callback: function() {
45 janusConnection = new Janus({
46 server: 'ws://localhost:8188/',
47 success: function() {
48 janusConnection.attach({
49 plugin: "janus.plugin.videoroom",
50 success: function(pluginHandle) {
51 janusPlugin = pluginHandle;
52 janusPlugin.send({
53 message: { request: "create", room: myRoom }
54 });
55 },
56 error: function(error) {
57 console.error("Error attaching plugin", error);
58 }
59 });
60 },
61 error: function(error) {
62 console.error("Error connecting to Janus", error);
63 }
64 });
65 }
66 });
67}
68
69function call() {
70 // Logic to start a WebRTC call using Janus
71}
72
73function hangUp() {
74 // Logic to hang up a WebRTC call
75}
76
77function toggleMute() {
78 const audioTracks = localStream.getAudioTracks();
79 if (audioTracks.length > 0) {
80 audioTracks[0].enabled = !audioTracks[0].enabled;
81 document.getElementById('muteButton').textContent = audioTracks[0].enabled ? 'Mute' : 'Unmute';
82 }
83}
84
85function toggleVideo() {
86 const videoTracks = localStream.getVideoTracks();
87 if (videoTracks.length > 0) {
88 videoTracks[0].enabled = !videoTracks[0].enabled;
89 document.getElementById('videoButton').textContent = videoTracks[0].enabled ? 'Video Off' : 'Video On';
90 }
91}
Handling User Inputs and Sending Commands to Janus
The
toggleMute
and toggleVideo
functions handle the logic for muting/unmuting the microphone and toggling the video on/off. They manipulate the enabled
property of the respective media tracks in the localStream
. The button text updates accordingly to reflect the current state.When a user clicks the mute or video button, the corresponding function is called, and the state of the local media tracks is changed. The Janus server receives these updates through the WebRTC connection, ensuring that other participants are aware of the changes.
By implementing these controls, you allow users to manage their media streams effectively during a session. In the next section, we will focus on creating the participant view to display video and audio streams from all session participants.
Step 5: Implement Participant View
The participant view is a crucial part of any WebRTC application, as it displays the video and audio streams from all participants in the session. In this section, we'll extend our HTML and JavaScript code to handle multiple participant streams, ensuring they are displayed correctly on the user interface.
Creating the Participant View
First, update your
index.html
file to include a container for participant videos:HTML
1<!DOCTYPE html>
2<html>
3<head>
4 <title>Janus WebRTC Demo</title>
5 <style>
6 .participant {
7 display: inline-block;
8 margin: 10px;
9 }
10 .participant video {
11 width: 200px;
12 height: 150px;
13 }
14 </style>
15</head>
16<body>
17 <h1>Janus WebRTC Demo</h1>
18 <div id="joinScreen">
19 <input type="text" id="username" placeholder="Enter your name">
20 <button id="joinButton">Join</button>
21 </div>
22 <div id="videoScreen" style="display:none;">
23 <div id="localParticipant" class="participant">
24 <video id="localVideo" autoplay muted></video>
25 </div>
26 <div id="remoteParticipants"></div>
27 <button id="startButton">Start</button>
28 <button id="callButton">Call</button>
29 <button id="hangupButton">Hang Up</button>
30 <button id="muteButton">Mute</button>
31 <button id="videoButton">Video Off</button>
32 </div>
33 <script src="https://cdn.jsdelivr.net/npm/janus-gateway@0.11.5/janus.js"></script>
34 <script src="app.js"></script>
35</body>
36</html>
Next, update
app.js
to handle multiple participant streams:JavaScript
1let localStream;
2let remoteStream;
3let janusConnection;
4let janusPlugin;
5let myUsername;
6let myRoom = 1234; // Example room ID
7let remoteFeed = null;
8
9document.getElementById('joinButton').addEventListener('click', joinRoom);
10document.getElementById('startButton').addEventListener('click', start);
11document.getElementById('callButton').addEventListener('click', call);
12document.getElementById('hangupButton').addEventListener('click', hangUp);
13document.getElementById('muteButton').addEventListener('click', toggleMute);
14document.getElementById('videoButton').addEventListener('click', toggleVideo);
15
16function joinRoom() {
17 myUsername = document.getElementById('username').value;
18 if (myUsername === "") {
19 alert("Please enter a username");
20 return;
21 }
22 document.getElementById('joinScreen').style.display = 'none';
23 document.getElementById('videoScreen').style.display = 'block';
24 initializeJanus();
25}
26
27async function start() {
28 localStream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
29 document.getElementById('localVideo').srcObject = localStream;
30 janusPlugin.createOffer({
31 media: { data: true },
32 success: function(jsep) {
33 const body = { request: "join", room: myRoom, ptype: "publisher", display: myUsername };
34 janusPlugin.send({ message: body, jsep: jsep });
35 },
36 error: function(error) {
37 console.error("WebRTC error:", error);
38 }
39 });
40}
41
42function initializeJanus() {
43 Janus.init({
44 debug: "all",
45 callback: function() {
46 janusConnection = new Janus({
47 server: 'ws://localhost:8188/',
48 success: function() {
49 janusConnection.attach({
50 plugin: "janus.plugin.videoroom",
51 success: function(pluginHandle) {
52 janusPlugin = pluginHandle;
53 janusPlugin.send({
54 message: { request: "create", room: myRoom }
55 });
56 },
57 error: function(error) {
58 console.error("Error attaching plugin", error);
59 },
60 onmessage: function(msg, jsep) {
61 let event = msg["videoroom"];
62 if (event) {
63 if (event === "joined") {
64 let publishers = msg["publishers"];
65 for (let i in publishers) {
66 let id = publishers[i]["id"];
67 let display = publishers[i]["display"];
68 newRemoteFeed(id, display);
69 }
70 } else if (event === "event") {
71 // Handle events
72 }
73 }
74 if (jsep) {
75 janusPlugin.handleRemoteJsep({ jsep: jsep });
76 }
77 },
78 onlocalstream: function(stream) {
79 // Do nothing
80 },
81 onremotestream: function(stream) {
82 let remoteVideo = document.createElement('video');
83 remoteVideo.autoplay = true;
84 remoteVideo.srcObject = stream;
85 document.getElementById('remoteParticipants').appendChild(remoteVideo);
86 }
87 });
88 },
89 error: function(error) {
90 console.error("Error connecting to Janus", error);
91 }
92 });
93 }
94 });
95}
96
97function newRemoteFeed(id, display) {
98 janusConnection.attach({
99 plugin: "janus.plugin.videoroom",
100 opaqueId: "remoteFeed" + id,
101 success: function(pluginHandle) {
102 remoteFeed = pluginHandle;
103 let body = { request: "join", room: myRoom, ptype: "subscriber", feed: id };
104 remoteFeed.send({ message: body });
105 },
106 error: function(error) {
107 console.error("Error attaching plugin", error);
108 },
109 onmessage: function(msg, jsep) {
110 if (jsep) {
111 remoteFeed.createAnswer({
112 jsep: jsep,
113 media: { audioSend: false, videoSend: false },
114 success: function(jsep) {
115 let body = { request: "start", room: myRoom };
116 remoteFeed.send({ message: body, jsep: jsep });
117 },
118 error: function(error) {
119 console.error("WebRTC error:", error);
120 }
121 });
122 }
123 },
124 onremotestream: function(stream) {
125 let remoteVideo = document.createElement('video');
126 remoteVideo.autoplay = true;
127 remoteVideo.srcObject = stream;
128 document.getElementById('remoteParticipants').appendChild(remoteVideo);
129 }
130 });
131}
132
133function call() {
134 // Logic to start a WebRTC call using Janus
135}
136
137function hangUp() {
138 // Logic to hang up a WebRTC call
139}
140
141function toggleMute() {
142 const audioTracks = localStream.getAudioTracks();
143 if (audioTracks.length > 0) {
144 audioTracks[0].enabled = !audioTracks[0].enabled;
145 document.getElementById('muteButton').textContent = audioTracks[0].enabled ? 'Mute' : 'Unmute';
146 }
147}
148
149function toggleVideo() {
150 const videoTracks = localStream.getVideoTracks();
151 if (videoTracks.length > 0) {
152 videoTracks[0].enabled = !videoTracks[0].enabled;
153 document.getElementById('videoButton').textContent = videoTracks[0].enabled ? 'Video Off' : 'Video On';
154 }
155}
Handling Multiple Streams with Janus SFU
The
onremotestream
callback in the initializeJanus
function handles the display of remote streams. When a remote stream is received, a new video element is created, and the stream is assigned to it. This video element is then appended to the remoteParticipants
div.The
newRemoteFeed
function attaches a new instance of the janus.plugin.videoroom
plugin for each new remote participant. It handles the signaling and stream negotiation required to receive remote streams.By implementing these changes, you can display video and audio streams from multiple participants in your WebRTC session, creating a dynamic and interactive user experience. In the final section, we'll discuss how to run and test your application to ensure everything works smoothly.
Step 6: Run Your Code Now
With the code and configuration in place, it's time to run your Janus WebRTC application and test its functionality. Follow these steps to start the Janus server and load your application in a web browser:
[a] Start the Janus Server
Open a terminal and navigate to the Janus installation directory. Start the Janus server by running:
bash
1 sudo janus
Ensure the server starts without any errors.
[b] Open the Web Application
Open your web browser and navigate to the directory where your HTML file is located. Open the
index.html
file. For example:bash
1 file:///path/to/your/janus-webrtc-app/index.html
[c] Join and Test
Enter a username, click "Join," and then click "Start." Allow access to your camera and microphone. Test the "Call" and "Hang Up" buttons to ensure functionality.
Troubleshooting Common Issues
- WebSocket Connection Errors: Ensure the WebSocket server URL in your
app.js
matches the Janus server's WebSocket configuration. - Media Access Issues: Check browser permissions for accessing the camera and microphone.
- Plugin Errors: Ensure the necessary plugins are enabled and correctly configured in the Janus server.
Conclusion
In this article, we building real-time chat application using Janus WebRTC Media Server with JavaScript from scratch. We've covered everything from installing Janus, configuring it, creating a user-friendly join screen, implementing essential controls, and displaying participant views. By following these steps, you now have a foundational understanding of how to leverage Janus WebRTC for real-time communication applications. Janus's flexibility and plugin-based architecture make it a powerful tool for developing scalable and customizable WebRTC solutions.
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